v1
- by stevejay 8/23/202000
Setup HTML - click to add setup HTML
disable setup JavaScript
Setup JavaScript
var canvas = document.createElement("canvas");
canvas.width = 1920;
canvas.height = 1080;
var context = canvas.getContext("2d");
context.getImageData(0, 0, 1, 1);

delete caserun single casedrag and drop case


ready



context.drawImage(canvas, 0, 0, 960, 540, 0, 0, 1920, 1080);
// Force the drawImage call to be evaluated within this benchmark code:
createImageBitmap(canvas, 0, 0, 1, 1).then(() => deferred.resolve());
Test Case - click to add another test case
Teardown JS - click to add teardown JavaScript
Output (DOM) - click to monitor output (DOM) while test is running
RUN